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	<title>Red Reptile Studios Inc.</title>
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	<link>http://redreptilestudios.com</link>
	<description>Game and New Media Developer</description>
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		<title>B3 Update</title>
		<link>http://redreptilestudios.com/2011/02/26/b3-update/</link>
		<comments>http://redreptilestudios.com/2011/02/26/b3-update/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 03:07:20 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://redreptilestudios.com/?p=170</guid>
		<description><![CDATA[It&#8217;s been a bumpy year but we&#8217;re getting close to initial builds of the game (after a complete overhaul of the art and assets)! Our 3D modeler is working as hard as he can to get those bots textured and rigged. More to come&#8230;but after GDC 2011!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a bumpy year but we&#8217;re getting close to initial builds of the game (after a complete overhaul of the art and assets)!  Our 3D modeler is working as hard as he can to get those bots textured and rigged.  More to come&#8230;but after GDC 2011!</p>
]]></content:encoded>
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		<title>Bad Bunny Bots&#8482; Update</title>
		<link>http://redreptilestudios.com/2010/04/09/bad-bunny-bots-update/</link>
		<comments>http://redreptilestudios.com/2010/04/09/bad-bunny-bots-update/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 19:29:43 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bots]]></category>
		<category><![CDATA[Bunny]]></category>

		<guid isPermaLink="false">http://redreptilestudios.com/?p=96</guid>
		<description><![CDATA[We&#8217;re getting that much closer now to having all the art assets completed.  The next couple weeks will see a rapid iteration of the game so stay tuned for more information and some videos!  We&#8217;d love to hear your feedback on the game features and game play.  (We&#8217;re excited &#8211; can you tell?)]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re getting that much closer now to having all the art assets completed.  The next couple weeks will see a rapid iteration of the game so stay tuned for more information and some videos!  We&#8217;d love to hear your feedback on the game features and game play.  (We&#8217;re excited &#8211; can you tell?)</p>
]]></content:encoded>
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		<title>GDC 2010 Postmortem</title>
		<link>http://redreptilestudios.com/2010/03/17/gdc-2010-postmortem/</link>
		<comments>http://redreptilestudios.com/2010/03/17/gdc-2010-postmortem/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 01:58:10 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://redreptilestudios.com/?p=67</guid>
		<description><![CDATA[Wow! What a great GDC it was this year. There were a lot of great networking opportunities and plenty of good sessions. Let&#8217;s recap&#8230; Bioware presented an interesting look at localizing Mass Effect 2 worldwide with some key insights being: - Granular scheduling does not work &#8211; instead they used a 1 month buffer between [...]]]></description>
			<content:encoded><![CDATA[<p>Wow!  What a great GDC it was this year.  There were a lot of great networking opportunities and plenty of good sessions.  Let&#8217;s recap&#8230;</p>
<p>Bioware presented an interesting look at localizing Mass Effect 2 worldwide with some key insights being:<br />
- Granular scheduling does not work &#8211; instead they used a 1 month buffer between the English VO recordings and translation to other languages<br />
- Key deliverables to translators were a pronunciation guide, IP glossary and character bible</p>
<p>Some of the stats from Mass Effect 2 are 2.7M words, 350 actors and 300+ days in the studio.  Yeah, huge.</p>
<p>Another session on indie mobile game development talked a lot about the usual suspects of cross promotion, ads and integrating social streams although other sessions had some folks saying that bringing in Twitter and Facebook did NOT bring a lot of value add to the experience or dollars.  I suspect this may depend on the business model most appropriate for your particular game.</p>
<p>Some cool announcements from the folks at Unity &#8211; version 3 and potential Xbox and PS3 integration later this year.  Fantastic!</p>
<p>An AI session on interactive storytelling had some intriguing thoughts on weaving a compelling narrative.  A lot of tie in to another session about behaviour trees and their implementation as well as SHPFSM (scripted hierarchical probabilistic finite state machines) .  As a company, Red Reptile is obviously pushing hard on the boundary of existing narrative structures and a way to procedurally create a good story.</p>
<p>Bob Salvatore&#8217;s session on world building was both funny and informative.  He actually touched on something that Sid talked about in his keynote about the concept of asking the player to suspend disbelief &#8211; and to not let the player guess.</p>
<p>Finally, the session for Sony&#8217;s Playstation platform highlighted some really awesome tech that would be great for those of you looking to get onto the Playstation 3.</p>
<p>Met a lot of cool people this year and looking forward to building more relationships as we move forward.  We&#8217;ve certainly started to hit a breaking point in nearing the completion of our own first iPhone title with more in development, both for iPhone and other platforms.  We&#8217;re looking to secure additional funding and build a solid team in the short term to begin hard core development of our games &#8211; so if you&#8217;re looking to join us or invest in us drop us a line and visit the site often for updates.</p>
<p>Cheers!<br />
Dwayne</p>
]]></content:encoded>
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		<title>GDC 2010</title>
		<link>http://redreptilestudios.com/2010/03/05/gdc-2010/</link>
		<comments>http://redreptilestudios.com/2010/03/05/gdc-2010/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 15:24:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[GDC]]></category>

		<guid isPermaLink="false">http://redreptilestudios.com/?p=36</guid>
		<description><![CDATA[We&#8217;re off to GDC next week! There&#8217;s quite a contingent from Manitoba going, most of which will be at the GameOn Manitoba booth. Looking forward to seeing you all there! The Reptile twitter feed will be updated constantly throughout the week for those wondering what we&#8217;re up to and where we are.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re off to GDC next week!  There&#8217;s quite a contingent from Manitoba going, most of which will be at the GameOn Manitoba booth.  Looking forward to seeing you all there!</p>
<p>The Reptile twitter feed will be updated constantly throughout the week for those wondering what we&#8217;re up to and where we are.</p>
]]></content:encoded>
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		<title>Red Reptile Intro Video</title>
		<link>http://redreptilestudios.com/2010/03/03/red-reptile-intro-video/</link>
		<comments>http://redreptilestudios.com/2010/03/03/red-reptile-intro-video/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 17:41:31 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://redreptilestudios.com/?p=30</guid>
		<description><![CDATA[This is an After Effects intro we did for a pre-rendered video of an early game concept. Red Reptile Intro from Red Reptile on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>This is an After Effects intro we did for a pre-rendered video of an  early game concept.<br />
<center><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9884452&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=9884452&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/9884452">Red Reptile Intro</a> from <a href="http://vimeo.com/user3300742">Red Reptile</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
]]></content:encoded>
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		<item>
		<title>Up and Running</title>
		<link>http://redreptilestudios.com/2010/03/02/up-and-running/</link>
		<comments>http://redreptilestudios.com/2010/03/02/up-and-running/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:51:13 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[Red Reptile]]></category>

		<guid isPermaLink="false">http://redreptilestudios.com/?p=18</guid>
		<description><![CDATA[Welcome to our new site! Since early 2006, Red Reptile has been passionately developing video games and other forms of digital media (those lovely work-for-hire projects that keep the lights on). We have some fantastic concepts in the pipeline in various stages, from concept through to production. Check out the rest of the site to [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to our new site!  Since early 2006, Red Reptile has been passionately developing video games and other forms of digital media (those lovely work-for-hire projects that keep the lights on).  We have some fantastic concepts in the pipeline in various stages, from concept through to production.</p>
<p>Check out the rest of the site to see what we&#8217;re up to, and please register and comment if the mood strikes you.  We&#8217;d love to hear from you!</p>
<p>Cheers,<br />
Dwayne</p>
]]></content:encoded>
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